Husks are very good at hitting targets, and will typically track and predict player movements, and this includes explosives which will trade damage with his fireball if struck. When sighted from anywhere, a Husk will quickly charge and unload a fireball from its hand cannon, which makes a distinct spin-up sound. Husk – One of the cooler (pun intended) specimens, the Husk is the only non-boss specimen that has a complete ranged attack and has a high resistance to fire. Gorefasts tend to make a low growling noise during spawn, and pant when running towards targets. If gone unnoticed, Gorefasts will rip through both health and armour, as they do the highest damage per hit of any of the common ZEDs. They are very good at strafing and dodging to throw off players, and have better than average penetration resistancy. When a player is in range, they will charge in a burst of speed, swinging the fused sword protruding from their right arm. Gorefast – Are easy to spot due to their reddish-light maroon complexion. Multi-Damaging ZEDs – Both Armour and Health
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